Why, after playing my fourth playthrough of The Witcher 3, does it make me feel even more bad about Mass Effect: Andromeda? I just can’t understand how Bioware managed to miss the target so spectacularly.
The Witcher 3 is my go-to title when it comes to comparing role-playing games (RPG) in 2017. Honestly, in my opinion, it’s the best RPG that has been released for some time and still looks great today. When Mass Effect: Andromeda finally hit the Origin store, I was fairly excited to see what Bioware could do with a clean slate and the power of EA’s Frostbite engine. Visually, Andromeda looks stunning, but one cannot simply overlook the sheer number of bugs, glitches and other issues that plague the game.
I’ve since stopped playing after around 26 hours (according to Origin) and have fired up a new game as Geralt to see how the 2015 title fares against what Bioware released in 2017. The results left me nothing other than stunned. Immediately, while both games are by no means similar, I noticed many differences that left me baffled as to how the company behind Knights of The Old Republic, Dragon Age, and Mass Effect managed to miss the ball, even with a new team.
My Gwent is tired