T’was a biting Midlands morning in jolly old England, where yours truly set about digging up the mysteries of Sea of Thieves at the enigmatic Rare studios.
Sea of Thieves is an upcoming pirate multiplayer adventure game from the legendary Rare, whose history spans decades of industry-defining titles, such as GoldenEye, Donkey Kong, Banjo Kazooie, and many, many more.
In recent years, Rare’s efforts were geared towards supporting Microsoft’s (now sadly dead) Kinect peripheral – a fact many long-time fans of the studio felt wasted Rare’s unique talents. Thankfully, the studio seems poised to explode back onto the scene with Sea of Thieves, which is already making huge waves. Tens of thousands of players have poured into the game’s alpha and beta tests, sending the game to the top spot on Twitch, Mixer, and other streaming sites which could be an indicator of pending success.
Still, much of the game remains shrouded in mystery and intrigue, which is why I’m grateful that Microsoft recently invited me over to Rare to catch up with Design Director Mike Chapman to discuss the studio’s plans for the game, and the thinking behind many of its features and systems.