The gaming industry can become the next big target of cybercrime

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gamethief Video-game-related crime is almost as old as the industry itself. But while illegal copies and pirated versions of games were the previous dominant form of illicit activities, recent developments and trends in online gaming platforms have created new possibilities for cybercriminals to swindle huge amounts of money from an industry that is worth nearly $100 billion. And what’s worrisome… Read More
Source: Techcrunch

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