Making a case for the value of linear video games


There’s been some debate recently regarding the potential of “linear” titles in the current gaming market. Here’s why we think they should be embraced and encouraged.

A few weeks ago, DualShockers reported that EA’s Chief Financial Officer (CFO), Blake Jorgensen, went into detail about the company’s reasoning behind closing down Visceral Games, creators of the Dead Space franchise.

According to Jorgensen, the game was a “much more linear game, that people don’t like as much today as they did five or ten years ago.” For those who don’t know, a linear game is a title where there’s only one path to take to complete the game.

While it may be true that linear titles aren’t as popular as they used to be, they still offer an experience that more openly-designed games can’t achieve, and they can still be successful in the industry today.

Source: Windows

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