Sea of Thieves brings back something that’s been missing from recent multiplayer games.
Microsoft’s ambitious pirate-themed cooperative game, Sea of Thieves, recently received a week-long closed beta on Xbox One and Windows 10. Following its unveiling three years ago, the testing period opened the game to its largest audience yet, ahead of a slated launch on March 20.
Over recent years I’ve found myself less-invested in multiplayer games, following a push for online across almost every big-budget release. With multiplayer quickly becoming a standard for games, I’ve always felt something has been lost in this transition. However, Sea of Thieves appears to approach online gameplay from a unique angle, and it proposes a concept that leaves me eager for launch.
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The true value of teamwork