Ah Battlefront II, the game that could’ve defined an entire year in gaming, potentially crushed by some of the most aggressive micropayment systems in a premium game ever seen.
I’ve written about my displeasure with Star Wars Battlefront II’s egregious progression systems before, which incentivize and encourage spending on randomly-generated loot crates in order to progress, but since the game’s beta, a couple of things have changed.
First of all, regardless of how much cash you spend on loot crates in Battlefront II, you will be gated by a global level in order to level up your cards, and thus, your power, putting a limiting factor on the “pay to win” nature the game seemed to present in its previous beta. Read all about that over here.
However, now that Battlefront II is in a trial period via EA Access, we’ve gotten a glimpse at the full breadth of its systems. Oh boy.