Star Wars Battlefront II’s aggressive push to turn its $60 premium game into a pay-to-win title most typically associated with free games has produced one of the biggest backlashes in gaming history, but the saga is far from over.
EA has temporarily removed Battlefront II’s premium currency, pending “changes” to the systems that incentivize paying for advantages over other players. Many have noted that they could simply return later on after the game’s launch, in a cynical attempt by EA to downplay negative press.
Still, the issue of loot crates and premium currency in full priced “AAA” games isn’t going away. As games get increasingly expensive to make, developers are looking towards other sources of revenue for growth, most notably in paid crates that offer you a “chance” to get a cool item, similarly to slot machines in casinos and other gambling establishments.
One developer that took a firm stance against predatory practices early on was CD Projekt RED, who pledged over a dozen free pieces of DLC for The Witcher 3: Wild Hunt, shipping gargantuan expansions for relatively low prices. With their next hotly anticipated title, Cyberpunk 2077, getting ever closer, many fans were wondering whether CD Projekt RED would succumb to the loot crate craze for that game as well. So far, it doesn’t look like it.