Anthem represents a chance at a brighter future for EA, but only if the company proves that it learned from recent controversies.
Between the discontent surrounding the launch state of Mass Effect: Andromeda and the fiasco surrounding Star Wars: Battlefront II’s microtransaction system, 2017 was not a good year for Electronic Arts (EA). While it’s true that we received an apology from EA’s design chief in the wake of the controversy, we’ve been here before. As my colleague and Windows Central Xbox Editor Jez Corden wrote a few weeks back, EA has been in trouble with the gaming community for years. At this point, the cycle of “we’re sorry” is wearing thin.
Anthem, EA’s next AAA title slated for a delayed release in 2019, represents a chance for change. Seeing as Anthem is a new intellectual property, it’s somewhat of a fresh slate — and EA can’t waste this opportunity to implement the feedback it has received.
A quality launch
EA and developer BioWare need to ensure that Anthem will release in a playable state. This issue is what killed the hype around Mass Effect: Andromeda; hours after release, people were reporting every performance issue under the sun, ranging from broken animations to bugged out quests, to the game refusing to run at all. While it is true that Star Wars: Battlefront II was much more polished, it nevertheless had a sizable collection of its own bugs.